Mathematics Curriculum Guide
Patterns, Relations and Functions
Grade 3 In the Area of: Patterns, Relations, & Functions |
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| Describe examples of patterns in home or school environment. | Point out easily discerned patterns in floor, ceiling, etc.
Relate to clothing designs, etc.
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- Work with partner to list as many patterns as they can
think of. - Play Connections game. |
Design a shoelace, hair barrette, or belt with unique,
creative pattern.
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- Chart paper. - Connection Game - Dale Seymour. |
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Grade 3 In the Area of: Patterns, Relations, & Functions |
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| 2
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| Describe and extend patterns. | Creates patterns for small group work using Pattern Block stickers. | Work in small groups to generate description of pattern (to record in journal). Then copy and extend pattern with stickers or crayons. Growing Patterns, activity from NCTM Addenda, Gr. 3 Pg. 8 | Correct extension and description of pattern.
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Describe pattern found in nature. Draw or trace design and extend or generate on computer. | - Pattern Block stickers. - Markers/crayons. - Journals. - Tenth Planet (geometry program).
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Grade 3 In the Area of: Patterns, Relations, & Functions |
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| 3
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| Create patterns.
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Use computer program, manipulatives, stickers, paper shapes or pattern blocks to create patterns of both types. | Pattern evidences symmetry and repetition of basic theme
appropriately.
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Folds paper and cuts to make an extended pattern or original design. | - Tenth Planet (geometry program). - Pattern Blocks. - Tiles. - Crayons. - Stickers.
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Grade 3 In the Area of: Patterns, Relations, & Functions |
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| 4
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| Identify multiplication patterns. | Provide manipulatives (such as color tiles) and ask question: "How many arrays can be make for 12 tiles?" |
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Even arrays correctly described.
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Read Alice in Pastaland. Choose activity(s) of
interest to complete.
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- Alice in Pastaland and guide. - Color tiles.
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Grade 3 In the Area of: Patterns, Relations, & Functions |
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| 5
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| Create tables of values to determine relationships between the pairs and generate more pairs. |
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- NCTM Addenda, Gr. 3. - Overhead. - Teacher-made chart. |
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Grade 3 In the Area of: Patterns, Relations, & Functions |
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| 6
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| Use Venn diagrams to sort information.
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Demonstrates use of Tabletop program. Creates survey for students to respond to merge results. Group data using computer and large screen TV. Show student computer-generated groupings, encourage them to ask questions that can be answered thru analyzing the data. | Answer survey questions. Manipulate data with computer Venn
diagram.
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Describes patterns evidenced in computer-generated Venn
diagram in writing or orally.
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Create another survey to be used with family or friends.
Input data creating a Tabletop data base. Make Venn diagrams on computer. Print out.
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Tabletop CD-ROM. | |
Grade 3 In the Area of: Patterns, Relations, & Functions |
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| 7
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| Identify potential solutions given some
information and explain solution in writing.
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Models thinking through solving of Thinker Math
problem. (On board or overhead with explanation of reasoning thinking out loud.)
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Work with partner on ThinkerMath activities. Describe thinking that led to problem solution. What other number could be used as well? | Create a math puzzle that gives some information but not all.
there are many potential solutions. Make a chart/display showing puzzle. Share with
appropriate audiences.
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ThinkerMath, Gr. 3-4 from Creative Publications. | ||
Return to Grade 3 Curriculum Preface
Return to Grade 3 Curriculum Guide
Return to Mathematics Curriculum Frameworks